visual effects breakdowns
I worked for 10 years as a 3D Generalist at various boutique visual effects houses in Toronto Canada, up until 2007. During this time I was able to work on a wide variety of feature film and television projects.
This is a demo of my VFX work, before I shifted gears to full CG lighting and compositing.
All of the work shown here is from my time at Rocket Science VFX. As part of a great team, I had the good fortune of working on some award winning / nominated projects, such as Terry, The Path to 9/11, and Everest.
Rocket Science VFX
I worked as the 3D Department Head & Lead 3D Artist at Rocket Science VFX from May 2004 until January 2007, on the following feature film and television projects:
Everest
- TV Mini-Series
- Gemini Nominated for Best Visual Effects
Lead 3D Artist on Everest - Rocket Science VFX
- Worked closely with the VFX Supervisor to plan and create previs for the Icefall sequence.
- Helped design the set pieces and provided reference schematics for set construction.
- Planned blue-screens for the set - quantity, size and position.
- Helped plan the set around the techno-crane that was to be used for some of the shots.
- Animated and delivered the entire previs sequence.
- Supervised 3d modeling of the ice chunk set pieces.
- Tracked the final cameras in 3D.
- Worked closely with Matte Painters to create camera projections of the ice chunks onto set pieces.
- Animated ice-chunks and created particle effects.
- Rendered and delivered to compositors.
Lead 3D Artist on The Path to 9/11 - Rocket Science VFX
- Modeled World Trade Center buildings.
- Provided camera tracking.
- Supervised shading and texturing for the buildings.
- Lighting and rendering multiple shots for the compositors.
- Modeled and lit a 3D column for an explosion shot in an underground parking garage.
- Booleaned chunks and created destruction animation.
- Created particle effects.
- Rendered and delivered elements to the compositor for integration into the explosion.
- Camera projected matte paintings and stock footage of New York skylines and rendered with match-moved cameras to provide to the compositor for shots looking out from windows.
- Used camera projection techniques and created a blended camera move to marry a green screen exterior shot of the Windows on the World Restaurant to stock footage of the World Trade Center buildings.
Terry
Lead 3D Artist on Terry - Rocket Science VFX
- Supervised modeling, animation and lighting for 3D prosthetic leg.
- Tracked final cameras in 3D.
- Lit and rendered some of the shots.
- Created clean plates for the compositors to roto out the actor's real leg.
- Utilized multiple camera projections on the ground to create a virtual clean plate in 3D.
- Created a gobo for the keylight by rendering an image of the virtual clean plate from the keylight's position. This allowed me to match the tree shadows.
Slither
- Feature Film
CG Supervisor / Lead 3D Artist on Slither - Rocket Science VFX
- Created fully 3D rendered planet earth for intro shots.
- Created previs animation for opening sequence which progressed directly into the final animation of the shots.
- Supervised the modeling, shading and texturing of the 3D Meteor, using textures derived from oyster shells.
- Animated the meteor breakup, and supervised the particle and atmospheric effects.
- Match-moved, animated, textured and lit a mesh to blend an actor into an alien blob as they are slowly melded into one. Provided elements to compositor for final melding.
The Sisterhood of the Traveling Pants
- Feature Film
Lead 3D Artist on Sisterhood of the Traveling Pants - Rocket Science VFX
- Using location survey data for the proposed location in British Columbia, and blueprints of the building plans, I created a 3D model of the soccer field location (which was supposed to be near the ocean in Baja Mexico.)
- Prototyped what the ocean shoreline would look like (removing the background mountains from the virtual set).
- Worked closely with the Visual Effects Supervisor to animate a previs sequence of the proposed location, which was later used on set as reference for the final shoot.
- Match-moved the final cameras and aligned with the original previs geometry/survey data.
- Used the original previs geometry to camera project a matte painting (provided by a digital matte artist) of the Baja shoreline, rendered, and delivered shots to the compositor.
Here are some additional projects that I worked on during my time at Rocket Science VFX:
In the Name of the King: A Dungeon Siege Tale
- Feature Film
The Woods
- Feature Film
Universal Studios Japan
- Commercials
Four Minutes
- TV Movie
Trump Unauthorized
- TV Movie
Spirit Bear: The Simon Jackson Story
- TV Movie
An American Girl Holiday
- TV Movie
Blueprint for Disaster
- TV Series Documentary
Calibre Digital Pictures
From February 2001 until November 2003, I worked as a 3D Artist/Generalist at Calibre Digital Pictures. We worked on a wide variety of projects, including TV Series, MOW's, Commercials, and Feature Films.
Foolproof
- Feature Film
The Man Who Saved Christmas
- TV Movie
- Gemini Nominated for Best Visual Effects
- VES Nominated for Best Matte Painting in a Televised Program, Music Video, or Commercial.
Max
- Feature Film
Invincible
- TV Movie
Ace Lightning
- Children's TV Series
Earth: Final Conflict
- TV Series
Relic Hunter
- TV Series
BeastMaster
- TV Series
Stargate Studios / Sundog Films
My first CG job. I worked at Stargate Studios/Sundog Films from April 1997 until February 2001 on a wide variety of feature film, television and commercial projects.
Arrival II
- Feature Film
Harvard Man
- Feature Film
They Nest
- TV Movie
Robocop: Prime Directives
- TV Mini-Series